home *** CD-ROM | disk | FTP | other *** search
- +------------------------------------------------------------------+
- | SEA SCHOOL - VOLUME ONE |
- | MATH WAVES |
- | Copyright 1994-1996 Pod Bay Enterprises |
- | version 1.3 |
- | |
- | an MVP Software Production |
- | |
- +------------------------------------------------------------------+
-
- Sea School is shareware. You are free to evaluate this software.
- If you enjoy the game you must register with MVP Software, which
- means you must purchase the complete Sea School trilogy. When you
- register you'll receive the Sea School trilogy, which includes all
- three Sea School episodes, including over 15 meg of new animations
- in the CD-ROM version. (This evaluation version has only about 1/3
- of the complete Sea School trilogy). See the Previews section in
- the software for more information and a sneek peak at what you get
- when you register. Thanks for evaluating Sea School and for
- supporting shareware. Your honesty pays.
-
- To order the Sea School trilogy, call 800-968-9684 toll-free 24
- hours a day. Please have your Master Card or Visa ready when you
- call. Or fill out the order form at the end of this manual and fax
- it to: 616-245-3204. Make sure your credit card number and
- expiration date are legible. Or if you prefer mail the order form
- and your check to: MVP Software, 1035 Dallas SE, Grand Rapids, MI
- 49507-1407.
-
- For overseas orders or technical support call 616-245-8376.
-
- Credits
- -------
- Programming: David Johndrow
- Content & Design: Nancy Johndrow
- Art: David Johndrow, Dwight Sharpe, Jana Carey
- Music: John B. Davis, Kirk Stallings
- Voice: Emily Humphrey
-
- SYSTEM REQUIREMENTS
- -------------------
- IBM PC Compatible Computer
- 1.44M Floppy Drive or Hard Drive
- VGA Graphics card & Monitor
- MS-Compatible Mouse
- 512k Free RAM (Memory)
-
- SYSTEM RECOMMENDATIONS
- ----------------------
- 286-12MHz (without sound & music)
- 386Dx-16MHz (with sound & music)
- Hard Drive
-
- ABOUT SEA SCHOOL & MATH WAVES
- -----------------------------
- The Sea School Series consists of 3 volumes of software designed to
- teach and exercise basic early childhood education skills. This
- volume, called Math Waves, introduces and drills math skills.
- Within this program, there are 5 major content areas covering these
- skills. Later in this document, descriptions and directions for
- each of the 5 areas are discussed.
-
- How to Register Online and Receive
- the Sea School trilogy Immediately!
-
- MVP is pleased that all MVP shareware products can now be registered
- online, with immediate download of the registered version. This
- service is available to anyone in the world who has a Master Card or
- Visa and can call from a modem. To register Sea School or any other
- MVP shareware game online, call InterComm at 1-310-858-6200. Once
- you are connected, go to the MVP section. There you may download
- any MVP shareware program free of charge, or you may order and
- immediately download any MVP non-shareware title or registered
- title. It's easy and it's fun, so call today.
-
- Download All the Latest MVP Shareware Games FREE
-
- If your favorite BBS doesn't have an MVP file section, then you may
- be missing some great shareware. To get all the latest and greatest
- MVP shareware releases, call one of the leading boards listed below,
- and check out the FREE MVP file area.
-
- In Grand Rapids, Michigan -- Ryan's Bar (616) 456-1845
- In Milwaukee, Wisconsin -- Exec-PC (414) 789-4360
- In New York, New York -- The Invention Factory (212) 274-8110
- In Boston, Massachusetts -- Channel 1 (617) 354-3230
- In Kansas City, Missouri -- Sound Advice (816) 436-8029
- In Palo Alto, California -- Space BBS (415) 323-4193
- In Reston, Virginia -- World Data Network (703) 620-8900
-
- Or call Intercomm Online at (310) 858-6200, the new source for
- all of MVP's shareware and registered software.
-
- Even better, tell your favorite sysop about the MVP Distribution
- Network and how he can be assured of getting all of the latest MVP
- shareware hits as soon as they are released. See the SYSOP.DOC file
- for details.
-
- MVP is Now on CompuServe!
-
- You can get all of the latest MVP shareware releases, and discuss
- MVP titles directly with the authors on MVP's new section on the
- world's largest online information network, CompuServe. Just type
- GO MVPSOFT to get to our section! If you are not a CompuServe
- member you are eligible to receive a FREE trial membership,
- including software and online time worth almost $55! That's right,
- you get the CompuServe Information Manager software for DOS or
- Windows, which normally costs $29.95. Plus you get a free first
- month of online access, worth $9.95. And to top it off, you get a
- usage credit of $15 of additional online time.
-
- To take advantage of this free trial membership to the largest
- online service in the world, call 800-848-8199. Ask for rep 671.
- And then GO MVPSOFT and talk to the MVP team on CompuServe.
-
- MVP is Now on the Internet and the World Wide Web!
-
- You can get all of the latest MVP shareware releases, find out news
- of future activities, and give feedback to MVP on the Internet. To
- visit our new home page, just set your WWW browser to this URL:
-
- http://www.mvpsoft.com
-
- While there, you can see descriptions of all our releases, download
- the shareware versions with a click of your mouse button, and check
- out full color screen shots for all of our games. Be sure to leave
- feedback telling us how you like our page!
-
- If you prefer using direct ftp to get our files, you can find them
- at the following sites:
-
- ftp.mvpsoft.com/pub/mvpsoft
- ftp.uwp.edu/pub/msdos/games/mvp
- archive.uwp.edu/pub/msdos/games/mvp
- ftp.he.net/pub/mvpsoft
-
- These sites also have many mirrors, so just look for a game site
- with an MVP directory, and you'll be assured of getting the best
- games around!
-
- INSTALLATION
- ------------
- If you downloaded this file from a BBS, you don't need to install
- the software. Simply unzip the zip file into a directory and start
- the game by typing SEA, and press ENTER. If you purchased an
- evaluation disk from a shareware vendor or the store, you can just
- copy the files to a directory on your hard disk, or you can install
- the software under Windows.
-
- To run Sea School as a DOS application, spawned under Windows, run
- the included Setup program. Note that you must install the game to
- a directory other than the one in which you have unzipped it. The
- Setup program will create an icon on your Windows Program Manager.
- If you do not wish to run Setup, you can still run the game from
- Windows. To do so, from Program Manager, first click on File, then
- on Run. Then enter the directory in which you have installed Sea
- School, followed by \SEA. Then click on OK.
-
- To begin the game type SEA.
-
- SEA SCHOOL AND THE SOUND BLASTER 16
- -----------------------------------
- The Sound Blaster 16 sound card causes special problems, especially
- in 486 DX2 systems. If the game locks up, try running it without
- digitized sound effects. Another option is to include the following
- command in your AUTOEXEC.BAT:
-
- SET SB=SET FM:9,9
-
- This command may also make the music louder if it is too soft on
- your SB 16.
-
- TROUBLESHOOTING
- ---------------
- If Sea School refuses to run on your computer, the most likely cause
- is insufficient free conventional RAM. You can solve this problem
- by running MEMMAKER from the DOS prompt. From your C:> prompt,
- type: MEMMAKER and press ENTER. Run Memmaker in "Express Setup,"
- and tell it that you DO NOT need EMS (Expanded Memory). Both of
- these options are defaults. Once Memmaker is finished optimizing
- your system memory, Sea School should run.
-
- If Sea School still does not run, it may be because you do not have
- a mouse driver loaded. From the C:> prompt, type MOUSE and press
- ENTER. If the system responds with "Bad command or file name," then
- you need to locate the mouse.exe or mouse.com file that came with
- your system. If you cannot find that file, contact the company from
- whom you purchased your computer. A computer that is properly setup
- will load the mouse drive automatically upon bootup, and if yours
- does not, the folks who sold you the computer should be able to help
- you.
-
- Note: Windows has its own built-in mouse driver. However, this WILL
- NOT work with DOS programs such as Sea School.
-
- Ordering Information
-
- The Sea School trilogy is available from the following authorized
- distributors:
-
- In the United States:
- --------------------
- MVP Software
- 1035 Dallas SE
- Grand Rapids, MI 49507-1407
- phone: 800-968-9684 24-hour order line only
- (616) 245-8376 information, technical support, or orders.
- fax: (616) 245-3204
-
- order price: $29.95 plus $4.00 shipping in the US, $5.00 shipping to
- Canada, $6.00 shipping everywhere else. Michigan residents please
- add appropriate sales tax.
-
- In Australia:
- ------------
- Budgetware
- 9 Albermarle St
- Newtown NSW 2042
- phone: (02) 519-4233 Fax: (02) 516-4236
- order price: $A45.00 (includes shipping)
-
- In the United Kingdom:
- ---------------------
- Atlantic Coast Plc.
- Station Rd.
- Colyton, Devon, EX13 6HA
- phone: 1297 552222 Fax: 1297 553366
- order price: L30 (includes shipping and taxes)
- Dealers please enquire.
-
- In Denmark and all of Scandanavia:
- ---------------------------------
- Pro-Soft
- Benloese Skel 4 G
- DK 4100 Ringsted
-
- phone: 53 61 90 42 fax: 53 61 93 91
- order price: 210,00 kr. + VAT 25% + s/h 25,00
-
- In Japan:
- --------
- P. & A. Company Ltd
- 302 Bellwins, 1367-23
- Nakagami, Akishima, Tokyo 196
-
- phone: 425-46-9141 fax: 425-46-9142
- BBS: 425-46-9143
- order price: 4500 yen includes shipping and taxes
-
- Germany, Austria, and Switzerland
- ---------------------------------
- JDS -- Software Vertrieb
- Jens Driese
- Postfach 1269
- D-26302
-
- phone: 04451-85743 fax: 04451-860500
- CIS: 100273,2252 BTX: DRIESE#
- order price: 49 DM (includes taxes) plus 6 DM shipping
-
- The Netherlands and Belgium
- ---------------------------
- CSD -- Computer Solutions Dorth
- Postbus 59
- NL-7213 ZH Gorssel
- THE NETHERLANDS
- phone: (+31)0575.494.545 Fax: (+31)0575.491.222
- order price: fl. 65,00 (includes VAT and shipping)
-
- Italy
- -----
- Systems Comunicazioni srl
- via Olanda
- 6 - 20083 Gaggiano
-
- phone: (02) 9084 1814 fax: (02) 9084 1682
- BBS: (02) 9084 1811
- order price: Lire 62.000 IVA inclusa
-
- Spain
- -----
- Friendware S.L.
- Rafael Calvo, 40
- 28010 Madrid
-
- phone: (91) 308 34 46 Fax: (91) 308 52 97
- CIS: 100413,1667
- order price: 4.000 Pts
-
- Sea School Trilogy Order Form
-
- Name ______________________________________________________________
-
- Address ___________________________________________________________
-
- City _______________________________ State ______ ZIP _____________
-
- Country (if outside USA) __________________________________________
-
- IMPORTANT: 3.5" disks CD-ROM (circle one)
-
- Price of Sea School Trilogy $29.95
- Shipping and Handling (US) 4.00
- Shipping and Handling (Canada) 5.00
- Shipping and Handling (all other countries) 6.00
- Michigan residents add sales tax 2.04
- -----
- Make check payable to "MVP Software" Total enclosed: $
- Master Card/Visa information (credit card orders only)
-
- Card number __________________________________________
-
- Expiration date ______________________________________
- -------------------------------------------------------------------
- VOLUNTARY QUESTIONS: Please help us determine what features you
- ==================== would like in future products.
-
- Circle what type of equipment you have: 386 486SX 486DX Pentium
- Circle the speed of your computer(Mhz): 25 33 40 50 66 90 ___
- Circle any that apply: Joystick Mouse Modem_______ SVGA card
- (speed)
-
- Sound Capability: Adlib Sound Blaster SB Pro SB AWE32
- PC speaker only Other ____________________________________
-
- Where did you get Sea School?
- Friend CompuServe AOL Prodigy Channel 1 Invention Factory
- World Data Network Ryan's Bar Exec-PC Space BBS Sound Advice
-
- BBS (name): _______________________ phone # _______________________
- address ________________________________________________________
-
- Shareware Distributor (name): ______________________________________
-
- --------------------------------------------------------------------
- Send this order form and your check to:
-
- MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
- Checks must be in US funds and drawn on a US or Canadian bank.
-
- US or Canada 24-hour order line: 800-968-9684. Fax: 616-245-3204.
- Tech support, information, or overseas order line: 616-245-8376.
-
- USING THIS PROGRAM
- ------------------
- All 3 volumes of Sea School, including Math Waves, are accessed
- through one program called SEA. (In this shareware version only
- volume one, Math Waves, is available.) You must first change to the
- Sea School sub-directory. If you installed Math Waves directly
- under the main directory, in DOS you would type "CD \<directory
- name>" and press return. Then all you have to do is type "SEA", hit
- ENTER, and you are ready to go!
-
- The first thing that you will see is the Sea School main menu
- screen. From this screen, you can call each of the 3 volumes in the
- series if you have ordered them. For now, you can only access Math
- Waves. After you experiment with Math Waves, try returning to this
- screen and looking at some previews of the other 2 volumes. Or,
- locate the previews section within the Math Waves program itself.
-
- The first time you run Math Waves, you will be asked an important
- question that will customize the program to your child's name. Use
- this feature if and only if the same child will be the only child
- using this copy of Sea School. Otherwise, each time Sea School is
- run, it will prompt the child for their first name. This can be
- irritating if you use Sea School at home and your child is the only
- one to use it.
-
- Once you start Sea School, the program will go into demonstration
- mode after periods of idleness. Demonstration mode simply gives you
- glimpses of some of the areas in this program. To quit
- demonstration mode and reach the Math Waves main menu, click the
- mouse button. Having done so, you will see the main menu. The main
- menu consists of 6 choice panels and a quit button. Use the quit
- button to leave the program and return to DOS. The 6 choice panels
- represent the 5 major content areas as well as an options area
- labelled "SEE ME FIRST." To choose any of these areas, simply click
- the mouse button when the cursor is pointing to the desired icon.
-
- ABOUT THE "SEE ME FIRST" OPTIONS AREA
- -------------------------------------
- When you click on the "See me first!" panel, you will see the
- following screen:
-
- (1) INFORMATION: This section steps you through all kinds of
- information that pertains to this program and the Sea School series
- as a whole. Much of the information in this document is repeated in
- this section.
-
- (2) SOUND & MUSIC: This section allows you to control the sound &
- music volume settings. When you enter this section, you will see
- two bars that can be changed to set the volume for the musical
- scores and the sound effects & spoken words. Setting these options
- to 0 will effectively turn them off. Music is available to those of
-
- you who have an Adlib or Sound Blaster compatible card. Sound
- effects and spoken words are available for those of you who have a
- Sound Blaster compatible card. If you do not have a Sound Blaster
- compatible card, you can get PC speaker sound effects. You turn PC
- Speaker sound off by setting the volume to 0 just as you would if
- you had digitized effects.
-
- IMPORTANT!!! If you experience sluggish behavior while running this
- program, try turning off the music feature to free up processor
- time.
-
- IMPORTANT!!! Some of you with Sound Blaster 16's may experience
- lockups. If this is the case, you should turn the sound volume off.
- If you want to have PC Speaker sound, call the program with the this
- parameter: "SEA1 1".
-
- (3) SASSY'S SCOREBOARD: This section will review the progress of the
- child using the program. For each of the 5 content areas, the most
- recent and best performance is detailed. For each, the number of
- correct guesses on the first opportunity as well as the number of
- attempts made are reported. In the Sea School Series, you will
- notice that when incorrect choices are made, the number of remaining
- options is narrowed and the child must try again. Eventually, the
- child has to choose the correct answer because eventually it will be
- the only remaining choice. For this reason, the coin scoring
- mechanism only rewards a coin if the child chooses the correct
- response on the first try. Also, even though they can miss it
- several times within any given round, the number of attempts made
- refers to the number of rounds played.
-
- CONTENT AREA DESCRIPTIONS
- -------------------------
- The following sections will describe each of the 5 content areas and
- how they operate. Keep in mind that the coins mentioned below refer
- to correct guesses made on 1st attempts.
-
- AREA 1: WAVES (Counting)
- ------------------------
- In this section, a wave will wash items up on a shore. When the
- wave recedes, four puddles at the top of the screen fill with water.
- Each puddle has a number in it as well. The goal is to count the
- number of items that washed up on shore, and choose the correct
- puddle reflecting that number of items. When a correct answer is
- chosen, a sunglass bespectacled Sassy sticks her head out and smiles
- at you, then another wave washes up leaving the next round of items.
- When an incorrect response is chosen, that puddle drains and you are
- left with fewer choices.
-
- AREA 2: SEA HORSES (Number Sequencing)
- --------------------------------------
- In this section, you will see five seahorses swimming in the water.
- Each seahorse has a number on its side. The goal is to choose the
- numbers in sequence, starting with the number one. When you choose
- the appropriate seahorse, he will swim to the bottom of the screen
- and place the number in sequence. Meanwhile, keep an eye on the
- cave. Sassy will make an appearance in her submarine. Incorrect
- choices result in the disappearance of the number, thus yielding
- fewer choices.
-
- AREA 3: PENGUINS (Addition)
- ---------------------------
- This section begins with six penguins marching out onto the screen.
- Once the penguins are on the screen, an addition problem will appear
- in the sky. Each penguin will face you with a number on its chest.
-
- The goal is to choose the penguin with the number that is the answer
- to the addition problem above. When a correct choice is made, the
- penguin will reward you by turning around, walking to the water, and
- jumping in. Be sure to watch for the penguin to resurface with a
- TA-DA while the other penguins clap. When an incorrect choice is
- made, the penguins shake their heads in unison and the number
- disappears, leaving you with fewer choices.
-
- AREA 4: ICE FISHING (Subtraction)
- ---------------------------------
- In this section, you will be fishing for the answers to subtraction
- problems. The section begins with the subtraction problem appearing
- in the sky. You are on the screen holding a fishing pole above four
- holes in the ice. You must move the hook to the hole you want to
- select. When you answer correctly, you begin to fight the fish and
- eventually you'll reel him in. At that time, the fish is added to
- your fish rack and a winter-clothed Sassy appears to let you know
- you were right. When an incorrect choice is made, you will fight
- for a fish, but the fish will get off the hook. In fact, he'll
- steal your worm!
-
- AREA 5: SAND BRUSHING (Number Words)
- ------------------------------------
- This unique section will enable the child to uncover debris that
- washes up on shore. Like the first section, a wave will wash up on
- shore. When the wave recedes, it leaves some items on the beach
- that are covered by sand. Each "shadowed" item has a number word on
- top of it. You must move the brush to the bottom of the screen and
- choose the number that matches the number word, then move to the
- item, click the button and then begin brushing away sand. Once you
- have uncovered the whole item, you will be rewarded a gold coin.
- Once you have uncovered all of the items, a new wave will bring you
- yet another round.
-
- REWARDS SCREEN
- --------------
- When either an area is completed or your child decides to return to
- the main menu by hitting the ESCAPE key, if any coins were earned,
- the child is rewarded with a screen that counts up the number of
- coins earned. As the coins fall into a chest, the number of total
- coins earned is displayed on the treasure chest. If the number of
- coins earned meets or exceeds three-fourths of the attempts made, a
- firework display lets your child know they are doing well.
-
- Once all of the coins have fallen and the fireworks display is over,
- the view will shift over to the scoreboard. This scoreboard, unlike
- the one intended for parents or teacher in the SASSY'S SCORE-BOARD
- section, reports how many total coins have been earned as well as
- the child's current rank. There are eight different ranks, each is
- acquired after a certain threshold of coins is exceeded. Once the
- highest rank is achieved, your child can continue to progress by
- collecting starfish.
-
- We hope you enjoy Math Waves. If you do, please support shareware
- and register the Sea School trilogy. Your children will thank you.
-
-